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Yuji Abe has singled out Primavera as a "classic thief outfit" from the Final Fantasy series, based on a redesign and rearrangement of the outfit worn by Locke Cole in Final Fantasy VI, and said that there are numerous garbs in Lightning Returns: Final Fantasy XIII that are re-imaginations of his original outfit. Although players can freely assign abilities to go with different outfits, the distinctive look of the garbs was designed to give visual clues on what kind of "job" it could be made into. As the player has only one playable character, it was decided she could change between jobs, and thus many garbs were built with the look and feel of traditional Final Fantasy jobs.
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Once getting down the last few, the decisions were made democratically as a team of what went in and what was left out. For different garbs, the team only pitched for outfits they felt would definitely work, and thus there was little need to cut any of them out. The developers wished to try and match the look of a garb with what proficiencies it would grant in battle, and strove for different looks for more offensive, defensive and magical-oriented garbs. However, the concept of changing outfits didn't come first, but naturally found its way into the game based on the compatibility between how the game mechanics were set up.
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With the previous games in the trilogy there was always a request from the development team to be able to change the look of the characters when their paradigm roles switched, and with new system memory resources opening up with a single playable character, this became possible with Lightning Returns: Final Fantasy XIII. Player reaction to the downloadable costumes in Final Fantasy XIII-2 was mixed, as some players felt the effect should be more than cosmetic, but, for example, the Black and White Mage outfits were very well received. You can help the Final Fantasy Wiki by expanding it. This section in Puzzle & Dragons is empty or needs to be expanded.
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